Blood Prison is a dungeon zone available after completing the Land of Iron arc. The location is a functioning prison populated by inmates and wardens, from whom various items can be obtained, including keys.
The obtained keys allow players to open special doors behind which seals are located. Seals can be discovered using the Warden's Token, which the player receives during the storyline arc.
The token also reduces part of the negative effects of the Blood Prison that reduce the player's overall damage.
After breaking 4 seals in the clearing, a summoning circle appears and lasts for 2 minutes. After this time expires, all players within the radius are sent to fight the boss Satori.




































Satori is the boss of the Blood Prison, the battle with whom begins after breaking 4 seals within the Blood Prison area.
Basic Attacks — deals physical damage during melee attacks.
Feather Hail — flies into the air and unleashes a hail of feathers. Being hit by a feather applies the bleeding effect.
Roar — Releases a shockwave with its cry. Getting hit knocks the player back and applies a fracture.
Satori's Bomb — forms a red chakra sphere in its mouth and releases it. Upon collision, the sphere explodes, dealing massive damage.









After a successful or failed battle with Satori, players are teleported to a safe zone where the Prison Shop is located.
The Warden Token is given to the player after arriving at the Blood Prison. The first token allows using its basic functions. The second token is given during the storyline quest chain — it adds a seal tracking function, allowing players to locate them within the prison.
Below are the crafting recipes for the remaining warden tokens, as well as their additional stats and effects.
The Prison Shop uses a rotating stock system, and its main currency is Cursed Roots.


The shop's stock updates after each successful Satori kill. The article presents a complete list of available items and their drop chances in the stock.
→ Prison Shop.
