Water is one of the five basic chakra natures. Techniques of this element are known for their flexibility and versatility, allowing players to deal damage and control the battlefield.


A technique in which the user creates a shark out of the water to attack.

A technique in which the user can move quickly through the water.

A technique in which the user creates a water prison to hold an opponent.

The user creates a dense mist around themselves. Any enemy that enters the mist zone takes damage.

The user summons a massive water dragon that surges toward the target and crashes into a wave, hitting enemies in the area.
As part of the reincarnation system, players can obtain elemental perk cards. These cards provide additional effects and new mechanics related to the features of the corresponding element, allowing you to build your character for your chosen playstyle.


Each card level increases Water Release technique damage by 7.5%. There are 3 levels available: +7.5% / +15% / +22.5%.

The "Water Shark" becomes faster. Upon hitting an enemy, it leaves behind a puddle that slows down enemies standing in it.

An enemy caught inside the "Water Prison" loses the ability to regenerate health.

The user inside their own "Hidden in Mist" technique becomes untargetable by auto-targeting jutsus.

The "Water Dash" leaves a trail behind that slows down enemies who walk over it.

The "Water Dragon" creates a suction wave that pulls enemies toward the epicenter of the impact.