Wind is one of the five basic chakra elements. Techniques of this element are characterized by high range and scale, allowing you to deal area damage and effectively strike opponents.


The user fires multiple horizontal waves of fierce wind that sweep enemies away at long range. The user's movement speed is reduced after casting.

The user releases a rising wind current that lifts and launches enemies upward. The user's movement speed is reduced after casting.

The user concentrates wind chakra into their fist and releases a powerful air projectile that knocks the enemy back. The technique has multiple charges that refill over time.

The user creates a spinning disk of compressed wind that travels horizontally, dealing damage on impact, then spins in place for the remaining duration.

The user creates a horizontal tornado that surges forward a great distance, catching and knocking back enemies. Requires solid ground to cast.
Within the reincarnation system, a player can obtain elemental perk cards. Such cards provide additional effects and new mechanics related to the features of the corresponding element, and allow you to form a character build for your chosen playstyle.


Each card level increases the damage of Wind Release techniques by 7.5%. There are 3 levels available: +7.5% / +15% / +22.5%.

When forcibly returning the "Vacuum Disk", an opponent caught in its effect is pulled toward the user.

"Cutting Wind" applies a bleeding effect to the opponent.

"Great Breakthrough" slows enemies upon hit.

"Air Fist" inflicts a fracture on the opponent for 2 seconds.

Targets caught in the "Tornado" take damage over time.